

When idea sells, the game also sells but in case of SK unfortunately abandoned. This has probably been made a hundreds of times before SK released, yet looking at 20, people loved it. It's one idea, looting dungeons but put into a MMO. Most MMOs fit in a AA or AAA category, but i don't think SK does. While AAA has many mechanics for hours of content made by teams of developers and artists. It just one idea executed as best as the developer could.

Making a game, especially today is not that hard.Ī LudumDare game doesn't require that much thought put into it. There are literally hundreds of questions like these that need to be-at least summarily-answered before development can even start. You are talking about game design and yes, it should be the number one thing thought out before development. When a compatible JRE no longer works with major recent OSes, they will have to port it, which is expensive, they will keep it running on an old JRE and lose all players who can't set up a backwards compatible system or they will have to shut down. If they make it open source, they risk killing it and failing their mission.Īt one point they will have to face the problem of having the game based on an outdated java. They just add some things that really match the spirit of the game. That means they don't intend to introduce too much new stuff. What's more important though: They have been tasked with preserving it. So yeah, the game is not super big money, but it's enough to support a wealthy life for a small team. That and the multiple walls of 200x100E in energy market have all been paid for with IRL money at some point (even if the one posting them bought it from someone else). The prices for rare things have been going up, constantly. That means all they pay for in game comes from IRL money. Others play only LD/BN once per week, no PvE. There are a few hundred regulars from different time zones. A lot of the regulars spend about $100 each month for E (keys, supply depot) OR for prize boxes.
